BLACKHOLE

Release notes

Every bug fixed and actually running in this universe. Newest first.

Dev · Era 1

Running build 03bc098, committed 2026-10-14.

Ticket What was fixed Fixed
#629 R13.2 follow-up: keep the machine contract across request-extractor rejections 2026-09-19
#600 Switching planet during a settle leaves the other world's data on screen, and a command then acts on the selected one 2026-09-10
#598 Opening a place does not settle it, so the player reloads by hand — five documents say it does 2026-09-10
#592 Your own logistics fleet locks your own spaceport, and a self-targeted mission reads as inbound while it is leaving 2026-09-09
#589 The starmap shows no wrecks, so a slot full of salvageable hulls looks empty (#583 F13) 2026-09-09
#587 A report says who, but not from where: the spy's origin and the attacker's are not in the payload (#583 F11) 2026-09-09
#582 [dev-universe-01] Man sieht das es einen Angriff gibt, aber nicht auf welche Welt. 2026-09-09
#581 [dev-universe-01] Im Bericht sollte man wer einen angegriffen hat. Gleiches wenn Spionage entdeckt wurde, da… 2026-09-09
#595 A spy report's fleet movements show every stranger's traffic, where legacy showed attacks and your own 2026-09-09
#579 [dev-universe-01] Beim Spionagebericht sollte nur das max Level angezeigt werden. 2026-09-06
#577 [dev-universe-01] The legacy game used to show the rounds. 2026-09-06
#576 [dev-universe-01] Showing this with the Spaceport. The fleet is returning with resources, successfully, but … 2026-09-06
#575 [dev-universe-01] Reports will be sorted correctly, but the badge showing the number of unread messages does… 2026-09-06
#570 The build places show the groups as a dropdown beside the object chips; the owner wants the group names as tabs 2026-09-05
#567 The client never re-reads on its own; the running figures drift and nothing settles until a countdown ends 2026-09-04
#551 FSK doesnt show energy production after level 1 2026-09-02
#540 Bug Reporing Lists and Details more broken than ever 2026-09-01
#539 overview silo capacity caps at 100% 2026-09-01
#535 Elements not at correct locations in overview screen 2026-09-01
#534 [dev-universe-01] Spionieren eines nicht kolonialisierten Planeten führt zu einer Fehlermeldung. 2026-09-01
#527 [dev-universe-01] Same as with Commander overview, the large resoruce number "grow" into the silo space. 2026-08-31
#526 [dev-universe-01] With lager resource sizes, the placement of the colored indicator for each resource is pos… 2026-08-31
#525 Fleet lifecycle accumulates zero and duplicate tbl_ships inventory rows 2026-08-31
#523 [dev-universe-01] I can not build planetary shields. Unlocked and resources are sufficient. I also dont get … 2026-08-31
#521 [dev-universe-01] Jau. Guter Anfang. Aber Du musst das "Flotten unterwegs" auch noch in eine Box eincontaine… 2026-08-31
#520 A fleet from a colony is wrongly displayed as "outgoing" on the target planet 2026-08-31
#518 Event handlers ignore stored universe rules and fall back to legacy defaults 2026-08-31
#512 Show Incoming and Outgoing fleets in overview 2026-08-30
#511 Spaceport is missing own planets dropdown 2026-08-30
#513 Stationing of a fleet on my colony will return the fleet ? 2026-08-30
#510 Starmap is missing features and manual input 2026-08-30
#507 [dev-universe-01] Du mieser Cheater! Du griefst mich an, aber ich darf nicht? WTF? 2026-08-30
#501 Ships not registered as mine 2026-08-30
#499 while building is progress the "ready" label was displayed 2026-08-29
#497 Spy Report doesnt really report anything 2026-08-29
#492 tbl_job is locked two ways, and the orders can invert 2026-08-29
#483 PULL_DEBOUNCE is declared and read by nothing 2026-08-29
#484 The curator page reports one of four pull outcomes 2026-08-29
#477 Alignment not correct in build/science display 2026-08-29
#487 Error when browser stays open for too long without interaction 2026-08-29
#489 End of timer doesnt seem to trigger event 2026-08-29
#473 Commander Overview doesnt show anything in the build queues 2026-08-29
#482 Wrong buttons at the end of bug report 2026-08-29
#469 Setting production rate percentage in overview locks the screen with an javascript error 2026-08-29
#409 Bug: Joining into a universe should be in a fresh tab/window 2026-08-24
#408 Bug: Formatierung der Kosten außerhalb des Bereiches 2026-08-24
#406 Bug: Buildling Progress not displyed properly 2026-08-24
#369 The archive cannot render a hidden commander as hidden 2026-08-22
#281 The overview cannot name anything it shows: Building carries the object code and BuildingDto drops it 2026-08-06
#285 Production is served already throttled, so a player cannot be shown what changing the dial would do 2026-08-06
#282 Nothing tells a player they are being attacked: only their own fleets are on the wire 2026-08-05
#299 The label test asks a client question with a server field: 45% of implemented actions have no screen, and that is correct 2026-08-05
#280 overview.build_slots is a published field nothing maintains, and four documents now warn readers off it 2026-08-05
#284 The planet switcher cannot show which other world needs you: the planet list carries no queue state 2026-08-04
#259 Build slots compare queued jobs against a planet's field capacity, so the rule that forced players to economise is gone 2026-08-03
#176 Two spellings for a deleted planet, and only one frees the coordinates 2026-08-01
#204 Nothing grants newbie protection: the rule works, the shield is never handed out 2026-07-31
#163 Newbie protection and target holiday are unreachable: every send builds the wrong eligibility target 2026-07-31
#200 The dashboard shows a level-5 building five times 2026-07-30
#164 Every event outcome is stored as fleet_arrival/success: #110 cannot render reports from this 2026-07-30
#170 A freshly deployed universe has no starmap, so nobody can enrol 2026-07-27
#132 [R11] Resolve ship drive technology levels 2026-07-27
#125 [R11] Add the action eligibility boundary and fix account status expiry 2026-07-26
#122 [R11.1] Enforce the planet clock invariant in the database 2026-07-26
#120 [R11.1] Make catch-up the sole owner of the planet clock 2026-07-26
#118 [R11.1] Restore time-based activation and the clock-advance guard 2026-07-26